Everyone got their first hands-on look at Splatoon 3 online this weekend with the Splatfest World Premiere demo. In the first Splatfest for Splatoon 3, Team Rock claimed victory, but for some, winning wasn’t the goal – just trying out the new modes and the online mode was enough. Some even wanted to know what the server tick rates looked like!
Splatoon Data Miner OatsDome shared their findings on the demo’s tick rate (thanks, My Nintendo News!). The ticking rate is measured in hertz and records the number of times per second that information is updated. And – for the demo version, at least – Splatoon 3 is available in 16Hz.
Now that seems pretty low – especially when most online games have refresh rates around 30 or 60Hz, with some going well beyond – but it’s actually about the same as the rate. of Splatoon 2. You can compare the two Switch ink splatter games below.
The really cool part is that it’s actually slower than the original Splatoon’s ticking rate. The Wii U game had a ticking rate of 25Hz, which means Splatoon 3 is about 30% slower than the first game. At least, based on the demo.
A Twitter user asked OatmealDome if there were any benefits to having a slower pace, and apparently there is! It reduces bandwidth requirements for online connections by reducing transmission rates.
But really, the big takeaway here is that this is just based on the demo. OatmealDome says they need to test the full game to find a more accurate tick rate for Splatoon 3, so the final build may be a bit faster.
The Splatoon 3 demo gave us all a chance to try out a few new weapons, a new map, and the new Tricolor Turf War, which we’d love to hear what you think. Then check out our poll and vote to share your thoughts:
What do you think of this slower pace in Splatoon 3? Did you have any problems playing online? Let us know!